David L. Hewitt

Recently added

The Mighty Gorga
3.1

The Mighty Gorga

Jul 19, 1969
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Adventure
Bikini Drive-In
5.3

Bikini Drive-In

Apr 08, 1995
Kim Taylor inherits her grandfather's drive-in theatre. She must raise $25,000 over one weekend or the bank will take the property from her. She also has to deal with pesky capitalist J.B. Winston.
Comedy
The Mighty Gorga
3.1

The Mighty Gorga

Jul 19, 1969
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Adventure
The Mighty Gorga
3.1

The Mighty Gorga

Jul 19, 1969
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Adventure
The Mighty Gorga
3.1

The Mighty Gorga

Jul 19, 1969
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Adventure
The Mighty Gorga
3.1

The Mighty Gorga

Jul 19, 1969
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Adventure
La porte du futur
4.9

La porte du futur

Oct 29, 1964
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Science Fiction
The Wizard of Mars
3.75

The Wizard of Mars

Jan 01, 1965
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
Horror
Gallery of Horror
4.5

Gallery of Horror

Jan 01, 1967
John Carradine narrates five horror tales, each with a comically predictable surprise ending. In the first, "The Witches Clock," the Farrells have purchased an old mansion in Salem Massachusetts and are warned by the town doctor of the history of witches in the community. The second story, "King of the Vampires," deals with a slight-figured killer called the King of the Vampires by Scotland Yard. The third, "Monster Raid," is about a man turned zombie when he ODs on his experimental drug. "Spark of Life" deals with a doctor Mendell obsessed with the experiments of a thrown-out professor named Erich von Frankenstein. "Count Alucard" is a variation on the Dracula story, with the Count acquiring the deed to Carfax Abbey from Harker as vampiresses and dead bodies start turning up.
Horror
Gallery of Horror
4.5

Gallery of Horror

Jan 01, 1967
John Carradine narrates five horror tales, each with a comically predictable surprise ending. In the first, "The Witches Clock," the Farrells have purchased an old mansion in Salem Massachusetts and are warned by the town doctor of the history of witches in the community. The second story, "King of the Vampires," deals with a slight-figured killer called the King of the Vampires by Scotland Yard. The third, "Monster Raid," is about a man turned zombie when he ODs on his experimental drug. "Spark of Life" deals with a doctor Mendell obsessed with the experiments of a thrown-out professor named Erich von Frankenstein. "Count Alucard" is a variation on the Dracula story, with the Count acquiring the deed to Carfax Abbey from Harker as vampiresses and dead bodies start turning up.
Horror
Gallery of Horror
4.5

Gallery of Horror

Jan 01, 1967
John Carradine narrates five horror tales, each with a comically predictable surprise ending. In the first, "The Witches Clock," the Farrells have purchased an old mansion in Salem Massachusetts and are warned by the town doctor of the history of witches in the community. The second story, "King of the Vampires," deals with a slight-figured killer called the King of the Vampires by Scotland Yard. The third, "Monster Raid," is about a man turned zombie when he ODs on his experimental drug. "Spark of Life" deals with a doctor Mendell obsessed with the experiments of a thrown-out professor named Erich von Frankenstein. "Count Alucard" is a variation on the Dracula story, with the Count acquiring the deed to Carfax Abbey from Harker as vampiresses and dead bodies start turning up.
Horror
Hells Chosen Few
5.5

Hells Chosen Few

Jan 01, 1968
A Marine returns home, gets involved with a biker gang and falls for a shy local girl. This last action puts him at odds with her father, the town's biker-hating sheriff.
Crime
Hells Chosen Few
5.5

Hells Chosen Few

Jan 01, 1968
A Marine returns home, gets involved with a biker gang and falls for a shy local girl. This last action puts him at odds with her father, the town's biker-hating sheriff.
Crime
The Tormentors
4

The Tormentors

Jan 01, 1971
A wild gang of bikers who shamelessly idolize the Nazis, brutalizes anyone or anything that stands in their way. Dealing in illegal weapons, assassinations, power and violence, they seem invincible until they push one man too far... When his girlfriend is savagely murdered, he declares a personal war...but to destroy them, he has to join them!
Drama
Monsters Crash the Pajama Party
3.9
A group of teenage girls spends the night in an old dark mansion as an initiation into a college sorority. What they don't know is that the building is actually the headquarters for a mad scientist and his hunchbacked assistant, who are experimenting with turning humans into gorillas.
Horror
Les monstres de la planète des singes
3.3
A group of teenage girls spends the night in an old dark mansion as an initiation into a college sorority. What they don't know is that the building is actually the headquarters for a mad scientist and his hunchbacked assistant, who are experimenting with turning humans into gorillas.
Action
The Wizard of Mars
3.75

The Wizard of Mars

Jan 01, 1965
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
Horror
The Wizard of Mars
3.75

The Wizard of Mars

Jan 01, 1965
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
Horror
The Wizard of Mars
3.75

The Wizard of Mars

Jan 01, 1965
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
Horror
The Lucifer Complex
2.6

The Lucifer Complex

Jan 01, 1978
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
TV Movie
Quand le Père Noël s'en mêle…
3.6
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
Action
The Lucifer Complex
2.6

The Lucifer Complex

Jan 01, 1978
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
TV Movie
Stargames
2.2

Stargames

Jun 03, 1998
A young space prince on the run from an evil space villain, stranded on Earth and waiting for his grandfather the king to rescue him, befriends an Earth child named Brian and together they evade robots, bears, and triangles.
Adventure
The Mighty Gorga
3.1

The Mighty Gorga

Jul 19, 1969
A circus owner and a lady trapper trek into the African jungle to capture a giant gorilla for his circus.
Adventure
Monstroid
3.5

Monstroid

Jul 11, 1980
A vicious gang of murderous bikers goes up against a trio of beautiful bootlegging sisters.
Horror
La Lampe
5.2

La Lampe

Sep 11, 1987
A vicious gang of murderous bikers goes up against a trio of beautiful bootlegging sisters.
Horror
La Lampe
5.2

La Lampe

Sep 11, 1987
A vicious gang of murderous bikers goes up against a trio of beautiful bootlegging sisters.
Horror
Monsters Crash the Pajama Party
3.9
A group of teenage girls spends the night in an old dark mansion as an initiation into a college sorority. What they don't know is that the building is actually the headquarters for a mad scientist and his hunchbacked assistant, who are experimenting with turning humans into gorillas.
Horror
Monsters Crash the Pajama Party
3.9
A group of teenage girls spends the night in an old dark mansion as an initiation into a college sorority. What they don't know is that the building is actually the headquarters for a mad scientist and his hunchbacked assistant, who are experimenting with turning humans into gorillas.
Horror
Demon Keeper
2.2

Demon Keeper

May 06, 1994
For Remy Grilland the world of the occult is nothing more than a way to swindle rich old ladies out of their money. A parlor trick. But when an expert of the supernatural comes to his seance, Remy feels obliged to summon a real spirit. In his ignorance, he brings forth a most vicious and evil demon. one known to spread misery by infiltrating the mind, playing on weakness, and leading its prey to murder. Now, locked in the house for the night, each person must find a way to evade the Demon's powers. Only the light of day will bring mercy.
Horror
Voyage au centre du temps
3.5
For Remy Grilland the world of the occult is nothing more than a way to swindle rich old ladies out of their money. A parlor trick. But when an expert of the supernatural comes to his seance, Remy feels obliged to summon a real spirit. In his ignorance, he brings forth a most vicious and evil demon. one known to spread misery by infiltrating the mind, playing on weakness, and leading its prey to murder. Now, locked in the house for the night, each person must find a way to evade the Demon's powers. Only the light of day will bring mercy.
Science Fiction
Critters 4
5

Critters 4

Aug 20, 1992
For Remy Grilland the world of the occult is nothing more than a way to swindle rich old ladies out of their money. A parlor trick. But when an expert of the supernatural comes to his seance, Remy feels obliged to summon a real spirit. In his ignorance, he brings forth a most vicious and evil demon. one known to spread misery by infiltrating the mind, playing on weakness, and leading its prey to murder. Now, locked in the house for the night, each person must find a way to evade the Demon's powers. Only the light of day will bring mercy.
Comedy