Will Wright

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How Videogames Changed the World
6.8
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
Documentary
3.8

Apr 29, 2011

Bar Karma is the first online community-developed network television series. Online users pitch their own ideas for scenes and twists online, using a tool designed by Will Wright called the Storymaker. Some are eventually chosen by the production staff, and are utilized to help create a new episode every week. The main plot revolves around a bar known as "Bar Karma", a bar that resides someplace in between parallel timelines. Up until now, the typical structure of the shows consists of a patron accidentally walking into or being transported to the bar, where they are shown the consequences of their current life actions, and the potential outcomes for their behavior and choices. This, ultimately, leads to a karmic dilemma, and forces the patron to make a life-altering choice. In the first episode, Doug Jones suddenly walks into the bar after a one-night stand. He is confused, and thinks that he accidentally fell asleep and is dreaming. When he finally realizes that this is some strange form of reality, James and Dayna explain to him why he is in the bar, and is given the chance to alter his fate, and the course of "Bar Karma."
Drama