David Hussey

Recently added

McKids Adventures: Get Up and Go with Ronald
1
Ronald and the kids go outside and play with their bicycles, scooters, and skateboards. They also warm-up and play soccer and fly Kites. Ronald McDonald shows the kids his skateboard, which he mistakes for a unicycle. The kids point out his mistake and Ronald then brings the big wheel labeled "Get Up and Go" so the activity of the day is chosen. Ronald picks Jamal to spin the wheel and it lands on wheels. All the kids pick their favorite rides with wheels except for one girl named Kim, who is unsure if she is good enough at it.
Finding the Way Home
7.5

Finding the Way Home

Aug 26, 1991
Sixty year old Max is having something of a middle-age crisis. His marriage seems to go nowhere as the passion, tenderness and happiness vanished when their daughter moved out. On top of that he owns an antique hardware store which is close to bankruptcy. While driving home Max is involved in a traffic accident which gives him amnesia. Confused, lost and in a disordered state, he wanders into a camp full of Latin American farm workers. There he finds a new meaning of life, happiness and a sense of belonging. However, as his memory slowly returns, it's inevitable that he must confront his past.
Drama
Rockets' Red Glare
1

Rockets' Red Glare

Apr 05, 2002
The story of a Vietnam vet forced into the dark world of the Mob in order to support his handicapped brother.
Crime
The Wacky Adventures of Ronald McDonald: Scared Silly
7
Ronald and his friends going on a camping trip in the Far-Flung Forest where Ronald discovers an old house which he assumes is haunted by a ghost called the Far-Flung Phantom. The campers are forced to stay in the old house due to the stormy weather where a holographic head named Franklin leads them through a challenging game which will eventually help them to escape.
Animation
Things II
2.8

Things II

Jan 01, 1998
An author lures a pizza delivery girl into his house and then proceeds to tell her about two of his most recent scary stories.
Horror
The Wacky Adventures of Ronald McDonald: Have Time, Will Travel
6.5
While helping Franklin clean up his father's lab, Ronald and his pals stumble across a time machine. Hamburglar dreams up a crazy scheme to use the time machine to get out of cleaning and they end up getting lost in time. Their time travel adventures take them to prehistoric times where the time machine is nearly digested by a Tyrannosaurus and they meet their cavemen ancestors, the medieval times where they impress the crabby King Murray with a musical number to save captured Birdie, the wild wild west where they discover Hamburglar's ancestor Henry H. Burglar II, whom the residents mistake Hamburglar for, and the disco era of the '70s where they briefly encounter Mayor McCheese.
Animation